First steps


First things first for a phone driven game the phone is an improtant part of gameplay, so time was spent on making it look & feel more or less fine. I am not sure if it's me or Unity HD Rendering Pipeline, but considering phone is sitting on a separate Camera which renderes it on top of Main Camera with a higher depth there were some issues with making PostProcessing work and I was forced to put PostProcessing component to the phone Camera. As result I had a lot of fun time with Depth of Field effect to avoid UI from being blurred hardly.

The environment — you can't just create a game level unless you're real level designer (which I am not), so for now I am modeling boxes.. a lot of boxes and then more boxes with a little bit hammers and canned soups. For now our guy is handing around in a place which looks very similar to a storage hangar. There is a cleaning room and main area with storage racks and, for sure, some corridors. All of this going to be removed for sure.

Btw, messaging on the phone is powered via https://www.inklestudios.com/ink/ , it's a super nice fit though still need some refinements to make it work as I want it. To be true, I don't know the story yet, what's going to happen with protagonist, how much he will suffer and what kind of challenges he'll face - it's an untimate mystery yet. 

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Files

untitled-windows-beta.zip 110 MB
Version 3 Jul 12, 2018

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